When I try replaying some piece of memory, the colors may not be correct, dialogues are sometimes non-sense, or even just just white noises. Those memories are made of 30% of oblivion, 20% of imagination and alteration, and maybe 50% of truth at the time. The imagination applied to the memory sort of serves sort of as a dithering noise (a technique used in digital audio processing to acquire less-distorted audio quaitliy), smoothing the memory and altering it more to the thing that we prefer to keep as a memory. It’s the dithering noise that I’d like to make.
Essentially I’d like to make a box that contains all the memory segments that I’ve picked from my life, and dissect them into these following elements:
People: sound source; I think I’d prefer abstract and non-human sounds,
Event: the “what happened”; in the sound context, maybe a sound meet another sound, then they cancel each other out or modulation, etc.
Location: where event happens; two memory segments could interfere each other if they come two close due to the noise.
When fed into the box, these elements will be affected by the noise produced by machine. The users can decide how much they want the noise and alternations to be.
1. I feel like visual elements that corresponds to the audio might be helpful, anyone here familiar jitter? Or noise manipulation ideas for videos?
2. This idea is still in a concept phase, would very much appreciate it if there’s any suggestions on the actual form and interaction.
Mike Kelley – Educational Complex