Since I’ve very comfortable and familiar with using Max, I’ve decided that I definitely want to incorporate Max into my project but I don’t want the project to be solely based around it being a Max patch. I want something real and acoustic to be interacting with the program.
My newest thought was to have some sort of percussive object (right now I have the bottom of an old sink in mind which has a nice resonating sound) and place a microphone directly in front of the object. When the object is struck and the computer detects a decent level of amplitude (hopefully to keep it working only at the right time), the sound will become distorted in some way as to enhance the pure acoustic tone. I’m not sure exactly what the enhancement will be though…since it is supposed to be a “noise machine”, I’m considering using some kind of controlled randomness to actually change the alteration of the sound each time so that it will generate a different sounding percussive sound (derived from the pure acoustic tone) each time it is struck.
My biggest questions would be 1. Does this proposal make sense in the context of being a “noise machine” and 2. In what way(s) should I alter the sound? Low pass filter? Ring modulator? Some other kind of filter?
Also, maybe I should consider doing this with more than one object and microphone…
My inspiration comes from Mark Applebaum’s Mousekateer which is a contraption of household items used as percussion instruments but that are also amplified and modified by a computer to extend the complexity of each timbre.