For my Found Sound Collage I am going to make a tool for designing a spatalized sound-scape and then use it to represent the domestic space of a house through its audio. People will experience this not through the screen-based interface for designing the sound-scape, but through being tracked in an installation space and by sound being played back through wireless headphones. The idea being that people will discover the texture and life of the space by moving through it.
Ideally as a part of this process I would like to save out code that exists as a neutral tool for creating spatialized sound-scapes. I would like to do this so that I can use it as a tool for future work and so I can share it as an open-source tool.
There are two basic layers to the sound that we want to eventually use to craft the sonic representation of the house. In the first layer we will be using room tones and more localized sound around objects to create the setting sonically. In the second layer we will use sounds of movement, including breath, footsteps, and the turning of pages in a book, to represent the human presences moving through a space.
Each sound can exist in a couple of different spatial states: it can exist as a even block that will loop consistently in one “room” of the sound space as represented by a rectangle on the interface. It can exist as a hot spot of sound which can be overlaid the previously mentioned larger blocks of sound. These hot spots will be represented by gaussian fuzz balls. The fuzz balls can either be static or they can be animated through out the sound space.
Red Bird by Trevor Wishart- I love how this piece uses recognizable “primitives” and then abstracts them.
Life: A Users Manual by George Perec- This book describes a house room by room and the associated narratives with them.
Janet Cardiff- I love how Janet Cardiff layers the present and past histories.
This library by Dan Wilcox will help manage scenes and reverse the distortion on the camera: https://github.com/danomatika/ofxAppUtils
This library will be the media timeline for the audio and provide a gui for animating the movement of the fuzz balls: https://github.com/YCAMInterlab/ofxTimeline
This library I am already using to grab the footage from our camera. https://github.com/bakercp/ofxIpVideoGrabber