Polyphonic Noise Extractor
I want to further explore the idea of amplifying or listing to sounds and noises that would not get heard normally. I want to amplify existing tones and noises, subtle near undetectable sounds. I want to listen to the sounds of the spaces and objects that surround me. I hope to achieve this through a deep listening device as the foundation of the noise machine. I want to attach a microphone to a stethoscope, or maybe even multiple iterations of the stethoscope to attache/listen to multiple locations of an object or architecture for a polyphonic experience. I hope to hear a cacophonous arrangement of drones and clicks from the imperceptible vibrations of architecture. Or the over-driven vibration and scream of a drill running at full blast.
I like the idea of a noise listening device, because I feel like I am surrounded by noise machines, and they need to be considered in that context. The idea of a noise extractor sets the user up to go exploring and seek and listen in a way that was never possible, or very interesting.
This idea of deep listening is not a new one. I first heard this term from Pauline Oliveros, and she was talking about the ever present frequencies and reverberations.
But I want to take this in a very different direction than pauline Oliveros, I want to head away from the meditative reverberations, and seek out the brain jangling noises, the noises that can not be ignored any longer.
Question: Is further modulation needed in order to qualify these amplified sounds as noise?
Things I want to extract noise from:
My studio walls
a tree with the wind blowing through its leaves
my car while in motion
my cook top while vigorously boiling water
//these are just a few ideas, many more opportunities will present themselves once this device is created.